They were capable of picking up items with their tendrils and could wield certain items if so desired. This would temporarily neutralize magically imbued items and could drain the charges of wands and rods. Their most unique eye ray was their "devour magic ray" (also known as their "dweomer drain ray"), which allowed them to sap away the power of magical items. They also possessed the ability of darkvision out to 60 feet (18.3 meters). The rays of a gauth's six eyestalks had effects similar to the spells dispel magic, inflict moderate wounds, ray of exhaustion, scorching ray, and sleep or paralysis. They would intentionally draw attention to themselves when attacking so as to capitalize on this ability. Rather than an antimagic cone, the central eye of a gauth would mentally stun those looking at it from too close. They might pretend to be beholders to accomplish this aim, as many ignorant creatures were unable to tell the difference. They would threaten other weaker entities into bringing them treasure and food. Gauth lacked the extreme xenophobia of beholders, so they might form into clusters and generally did not fight each other over prey, although they would normally ignore each other and seek to distance themselves from others of their kind. The most well-known breed was brown and mottled purple and gray, although there were variants of similar color and texture to beholders. The most obvious feature of a gauth was its central eye, which was surrounded by a ridge of flesh and 12–15 small "normal" eyes used for sight. They had six eyestalks, along with four feeding tendrils that sprouted from the lower half of its body. A gauth floating body was 4‒6 ft (1.2‒1.8 m) wide in diameter.
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